How to properly call a function from a trigger in Arma 3.

Calling a function from a trigger in Arma 3 can be very tricky, this is how I managed to do it. commanderDead = { [’task2′,’SUCCEEDED’] call BIS_fnc_taskSetState; { _x setMarkerPos getPos house1; } forEach ["hqMarker", "hqCircle"]; [player, player, opfor, ["LOP_AFR_OPF_Infantry_IED","LOP_AFR_OPF_Infantry_Corpsman","LOP_AFR_OPF_Infantry_GL","LOP_AFR_OPF_Infantry_Rifleman_4","LOP_AFR_OPF_Infantry_Rifleman_4","LOP_AFR_OPF_Infantry_AR_Asst_2","LOP_AFR_OPF_Infantry_AT","LOP_AFR_OPF_Infantry_Rifleman_8","LOP_AFR_OPF_Infantry_Rifleman_5"], 16, 120] spawn BIS_fnc_spawnEnemy; private _attack = [] spawn KER_fnc_attackers;…

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How to write a Hello World program in C that does not use main().

This simple program is a Hello World example that does not use the main() function. This is certainly possible in a C program. #define syscall(a, D, S, d) __asm__ __volatile__("syscall" : : "a"(a), "D"(D), "S"(S), "d"(d))   void _start(void) { syscall(1, 1, "Hello, World\n", 14); syscall(60, 0, 0, 0); }#define…

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