Ending a mission properly using scripting in Arma 3.

This very useful code will end a mission when three triggers have been activated and there are no enemies in the trigger area. adt = createTrigger ["EmptyDetector", Loc]; adt setTriggerArea [1800, 1800, 0, false]; adt setTriggerActivation ["EAST", "NOT PRESENT", false]; adt setTriggerStatements ["this","",""];   waitUntil { sleep 1; ((triggeractivated adt)…

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