Новый Арсенал 6 Сталкер мод советы и ссылки
- Новый Арсенал 6 Сталкер мод советы и ссылки
- How to get to Lab X-14 in New Arsenal 6
- Download
- Translation tools and extractor
- New Arsenal open binaries
- Disable artifact degeneration in New Arsenal 6
- How to enable cheats in New Arsenal 6
- How to dramatically increase the stash box capacity in this nice mod
New Translation for New Arsenal 6.
This is my mod for New Arsenal 6.
https://securitronlinux.com/arma3/gamedata.7z.
This has the translation of the text and menus, as well as cheats enabled and artifact degradation disabled. And random music, with a few new tracks to listen to. This is well worth using. I have merged the hand-translated menus and options dialogues with the machine-translated text from the old injector archive. Now it has a passable translation. I had to be more careful in translating the menus, as they are important. And the advanced video options.
Playing New Arsenal 6 is a great way to get into Stalker. There are a lot of secrets in this game. The first one is a rifle that you can get in the Dead Marshes. This is an An-94 with a scope and a 60-round magazine. After installing this patch: https://drive.google.com/open?id=1-6OfzLrVMaFOmwCaBNG9-96e7cfgpazB. Go to the Dead Marshes via the Swamps and head for this building.
Go to this location, you will find a small hut with 2 or three bandits. One of them should have a special rifle. There are a ton of Psy-dogs here, so be careful. To the north of the Dead Marshes, there is a small village with bandits in it. Kill them to get more loot. There is a building there with a ladder at the back that leads to the attic, go up there, and there is a backpack with a brand new Benelli M3 Super 90 shotgun in it. You can do all this before even clearing the ATP for Wolf in the Cordon. Take that task before going to the Swamps, you can do it after you get back. But you will have even better weapons and will be off to a great start. If you press the number 3 key on your Numpad, the player character will stay crouched, allowing you to concentrate on shooting while staying stealthy. When you are in Strelok`s hideout in Agroprom, you go into the crawlway under the floor, and then you are teleported to a strange Far Cry 5-inspired psychedelic landscape. You just need to find a woman to talk to and then locate a shed with a teleporter in it to return to the hideout. After the fight, pick up the flash drive and continue on to the documents.
Just walk south from your starting point to find her. Then just look for a shed with the glowing teleporter in it to exit.
Press the 0 and 9 keys on your keyboard to switch the firing mode for your weapon. Press the T key to switch to the under-barrel grenade launcher. The Y key changes the type of ammunition that is loaded.
The labyrinth you go to from Yantar is annoying, this video shows how to get through this easily. There are a massive amount of monsters that attack in the section of the first cave, and then the rest of the labyrinth is a fight with Monolith soldiers aplenty. This is a giant cave on multiple levels. This is the big daddy of hard maps, but satisfying when you manage to complete it. The caves in Narodnaya Solyanka OP 2.1 are challenging, but this is just a rite of passage and they are easy once you have done them a couple of times. The only issue with the labyrinth is the Nazi levels that come after, then you end up in Limansk, and it never seems to end. Are you supposed to make your way back across half of the zone by yourself? Why not just finish the labyrinth, get the psi device, and then go straight back to Yantar to report to the scientist?
But this is just a very annoying meme mod. Although NS 2016 has the labyrinth in a later part and the caves at the start. But that does not have pointless Nazi maps, where you fight Nazi monolith soldiers. I wonder what the next one will have? A map where you fight Nazi Bloodsuckers in bikinis?
To get a perfect condition revolver and a submachine gun with ammo, go to the Waiting Room / Predbannik map and there is a village. Look for a rock face and you should find a nice little cave guarded by wolves. Kill them and then go in to find a jail-type cave area. Look in the cells to find the guns. And Sidorovitch Jr is there to trade with, and of course, offer quests.
To get to Eastern Pripyat, and then to Jupiter and Zaton, go to this location in Pripyat. They are the hunter faction and our allies. Talk to a guide and for a fee, he can take you to Eastern Pripyat. Then go to Pripyat underground and then Jupiter factory. Beard is in the tower near the Yanov station as a trader.
How to get to Lab X-14 in New Arsenal 6
To get to Lab X-14, after going through CNPP-2 and destroying the C-Con, go through the CNPP-2 teleporter passages over again, and you will be teleported to the Lab X-14 level. Then talk to Doctor Monolith to get a task to visit an antenna in Limansk. After you leave the X-14 map, you will be teleported to the Cordon. You will appear in the trader`s bunker.
Code for the door on the tunnel in the Radar map. (next to the corpses of scientists, spoiler): 7472, works without taking the quest from Barman to search for MG-42 with a collimator.
To disable the raindrops on your visor, use this console command.
r2_rain_drops off |
Fix the yellow screen when you go to Zaton, download this file and place it in the root directory of the game.
https://drive.google.com/file/d/1rrl8oHtoBwOita8sSJYjeCQ5R2knVWEC/view.
This fixes the Zaton map.
Here are some good settings for your user.ltx to make it look a bit better.
r2_aa qt_low r2_aa_mode smaa r2_allow_r1_lights off r2_ao on r2_ao_intensity 0.2 r2_blur_params 0.500000,5.000000,30.000000 r2_color_grading 0.000000,0.000000,0.000000,0.000000 r2_detail_bump off r2_details_opt 50.000000,100.000000,150.000000 r2_disable_hom off r2_dof off r2_dof_control off r2_dof_quality qt_high r2_dof_reload on r2_dof_zoom on r2_gi off r2_gi_clip 0.001 r2_gi_depth 2 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 0. r2_image_sharpening 0. r2_lens_dirt on r2_lens_dirt_control on r2_lens_flare on r2_lights_shadow_fade qt_high r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3.3 r2_ls_bloom_kernel_scale 1. r2_ls_bloom_speed 10. r2_ls_bloom_threshold 1. r2_ls_depth_bias -0.00005 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur off r2_mblur_amount 0.5 r2_mt on r2_no_details_radius 0. r2_parallax_h 0.02 r2_puddles on r2_rain_drops off r2_rain_drops_control on r2_rain_params 40.000000,30.000000,20.000000 r2_reflections qt_high r2_reflections_mode both r2_render_mode Normal r2_shader_cache on r2_slight_fade 2. r2_soft_particles on r2_soft_shadows qt_high r2_soft_water on r2_ssa_lod_a 96. r2_ssa_lod_b 64. r2_ssao qt_high r2_ssao_mode hbao r2_steep_parallax qt_high r2_sun on r2_sun_depth_far_bias -0.00001 r2_sun_depth_far_scale 1. r2_sun_depth_near_bias -0.00056 r2_sun_depth_near_scale 1.00004 r2_sun_details off r2_sun_focus on r2_sun_limit 180. r2_sun_lumscale 0.5 r2_sun_lumscale_amb 0.5 r2_sun_lumscale_hemi 1.5 r2_sun_near 50. r2_sun_near_border 1. r2_sun_tsm off r2_sun_tsm_bias -0.05 r2_sun_tsm_proj 0.18 r2_sunshafts qt_high r2_sunshafts_mode screen_space r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 5. r2_tonemap_amount 0.5 r2_tonemap_lowlum 0.001 r2_tonemap_middlegray 0.8 r2_true_sun_shadows on r2_volumetric_fog on r2_volumetric_lights on r2_wait_sleep 0 r2_wet_surfaces off r2_zfill off r2_zfill_depth 0.1 r__actor_shadow on r__bloodmarks on r__detail_density 0.32 r__detail_radius 150 r__geometry_lod 5. r__glows_per_frame 16 r__smap_size 2048x2048 r__supersample 1 r__tf_aniso 16 r__wallmark_ttl 3000. r_fps_lock fpslock144 r_glows_use on rs_always_active off rs_c_brightness 1. rs_c_contrast 1. rs_c_gamma 1. rs_detail on rs_fullscreen off rs_mt_texload off rs_refresh_60hz on rs_stats off rs_v_sync off rs_vis_distance 1.5 |
Download
Stalker New Arsenal 6 torrent. This is just the game files and not the exe and other required files.
https://stalkermod.ru/images/torrent/na6_assets.torrent.
To unpack the New Arsenal 6 files, with the exception of the configs, which are obfuscated, use Shadow of Chernobyl Patcher/Unpacker/Packer.
Download this utility here.
http://www.metacognix.com/files/stlkrsoc/index.html#SoCPUP.
Put it into the New Arsenal 6 directory once all files are installed, and create a gamedata folder. Then open a CMD window and run this command to extract all of the sounds.
socpup -unpack gamedata.db_06_sounds -dir gamedata -xdb |
The gamedata.db_99_main database cannot be extracted unless the user has additional tools, but it can be done with some effort.
Translation tools and extractor
New Arsenal 6 Translation Tools. This is an injector to allow a usable translation for New Arsenal 6.
https://github.com/deggua/New-Arsenal-6-Translation-Tools.
- Download New Arsenal 6
- Copy the /gamedata/ folder in the /Translated Files/ folder into the main New Arsenal 6 folder (the one with fs.ltx in it)
- Run the injector with the necessary arguments
New Arsenal open binaries
New Arsenal 6 open binaries and game data files. This allows modding the game without needing the injector. New Game not required.
https://drive.google.com/open?id=17o9bSOmwtW92c97TRzYIETJCRCFXSYiZ.
Disable artifact degeneration in New Arsenal 6
I worked out how to disable artifact degradation in New Arsenal 6.
Edit the gamedata\scripts\ogse_signals_addons_list.script and make it look like this.
It really works to fix this issue. Just comment out the “dsh_art_degrad”, line and the script is disabled.
addons = { "ogsr_memory_control", "ogse_st_mgr", "inventory", "jr_outfit_arms", "jr_fixes", "sztalker_weapon", "ogse_weather_mgr", "dsh_restore_active_slot", "jr_sprint_effects", "dsh_wpn", "trade_manager", "ogse_anomaly", "ogse_detectors", --"dsh_art_degrad", "jr_night_vision", "jr_helmets", "dsh_rukzak", "jr_actor_conditions", "jr_slow_med", "xr_combat_ignore", "dsh_enemies", "sound_theme", "xr_sound", "jr_mod_inv", "dsh_hud_quickinfo", "ogse_campfire", "xr_kamp", "dsh_anomaly_detector", "jr_save_on_level", } |
How to enable cheats in New Arsenal 6
Edit the gamedata\scripts\bind_stalker.script file and move to line 108. Edit it to look like this. This will enable the cheats.
for _, k in ipairs({ "g_god", "g_unlimitedammo" }) do get_console():execute( k .. " off" ) end for _, k in ipairs({ -- "g_unlimitedammo", -- "g_game_difficulty", "jump_to_level", "demo_record", -- "bind", -- "g_god", -- "time_factor", }) do get_console():disable_command( k ) end |
How to dramatically increase the stash box capacity in this nice mod
Edit the gamedata\scripts\bind_physic_object.script and go to line 287. The code below controls the maximum weight of the stash box contents. I have increased it by a couple of tons. Now you can store a lot of items in a stash box in the wild. So, just replace the function with my code and you can actually use stashes more often.
286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 | -- -- Box limitation -- function get_box_weight(box) if box == nil then return 0 end local weight = 0.0 for i=0,box:inv_box_count()-1 do weight = weight + box:object_from_inv_box(i):get_weight() or 0 end return weight end function get_max_box_weight(box) if box == nil then return 0 end local weight = 0.0 local box_visual = box:get_visual_name() if box_visual == "physics\\box\\yzik_derevo_big" or box_visual == "physics\\box\\seif_01" or box_visual == "physics\\equipment_cache\\equipment_zaz968_case" then weight = 5000 elseif box_visual == "physics\\equipment_cache\\equipment_box_01_case" or box_visual == "physics\\equipment_cache\\equipment_box_02_case" then weight = 4500 elseif box_visual == "physics\\equipment_cache\\equipment_rucksack_01_case" or box_visual == "physics\\equipment_cache\\equipment_rucksack_02_case" then weight = 3500 elseif box_visual == "equipments\\item_box_01" or box_visual == "physics\\box\\expl_dinamit" then weight = 3000 elseif box_visual == "equipments\\item_rukzak" then weight = 2500 else weight = 2000 end return weight end |
There is a new version of the New Arsenal 6 mod out now, this is fully unpacked in the gamedata folder, this allows full editing of the mod.
The password for the archive is: stalker-mods.clan.su
to unpack gamedata.db_99_main use this command.