The World Editor in Arma Reforger allows a user to scale placed objects easily. This could be very useful for a deathmatch mission. You could scale up a building and then have the whole deathmatch take place inside the scaled building. This would be a lot of fun. In the screenshot below, I have placed a tree and then using the scale option I have made it far bigger. You can even place a weapon and scale it to ludicrous size.
![Arma Reforger World Editor.](https://securitronlinux.com/wp-content/uploads/2022/05/world-editor.jpg)
Another shot of the World Editor. This shows the World Editor editing the sample COOP terrain. I placed a bush and then resized it to be larger than a tree. Sure Arma 3 has the ability to resize objects but it is so fiddly, the method in Enfusion Engine works perfectly.
![Another shot of the World Editor.](https://securitronlinux.com/wp-content/uploads/2022/05/world-editor2.jpg)
The only problem is that I am not sure if you can scale infantry, there might be a scripting function to do this though.
![World Editor scale option.](https://securitronlinux.com/wp-content/uploads/2022/05/world-editor-scale.jpg)
Select an object in the editor and then click the + icon on the script section and then select the userScript option to write your own script code to operate on that object. This is shown in the screenshot below.
![World Editor user script option.](https://securitronlinux.com/wp-content/uploads/2022/05/world-editor-script.jpg)
And here is a sample script in Enscript, this shows how to use foreach to operate as a loop.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | class fore01_Class: GenericEntity { // user script // code TraceSphere int my01 = 655; int anotherArray[10] = {53, 90, 7, 666, 576, 3, 6, 34, 32, 64}; void helpme() { foreach(auto b: anotherArray) { Print(b); } Print(my01); } }; |
Another option you may change when placing an object is the sound type, the ambient sound made by a tree or bush. This allows custom ambient sounds for objects. This is a very powerful editor. Once the community gets used to using this editor, some very complex mods are coming. I have heard that the CUP team are working on porting the Armed Assault and Arma 2 terrains to Enfusion Engine. I want to see Chernarus in this game.