This is how to render a decal of a road surface on the ground in Arma 3 without using mods.
Run this script in initServer.sqf and it will work fine, it will spawn a runway road surface in Arma 3 when you run your mission.
_pos = getPos bol1; //define a position, close to player _tree = createSimpleObject ["a3\roads_f\Runway\runway_main_40_F.p3d", _pos]; _tree setDir 315.035; _tree setPos [_pos select 0, _pos select 1,0]; |
![Our runway surface on the ground in-game.](https://www.securitronlinux.com/wp-content/uploads/2019/03/Arma3_x64_2019_03_30_17_32_13_956-960x540.jpg)
This is easy, and shows how easy it is to change the ground by placing a road surface over the top.
This is another example.
_pos = getPos bol1; //define a position, close to player _tree = createSimpleObject ["a3\roads_f\Runway\runway_beton_F.p3d", _pos]; _tree setDir 225.035; _tree setPos [_pos select 0, _pos select 1,0]; |
This does the same thing though, this could be used with simple math to spawn a runway surface on the salt flats.
![Another example, spawning a runway road surface on the ground.](https://www.securitronlinux.com/wp-content/uploads/2019/03/Arma3_x64_2019_03_30_18_02_06_542-960x540.jpg)