Some very cool Arma 3 SQF scripting samples Shoot a vehicle or soldier 50,000 feet into the sky. cursorTarget setVelocity [0,0,1000]; hint format["%1 Is flying to space!",name cursorTarget];cursorTarget setVelocity [0,0,1000]; hint format["%1 Is flying to space!",name cursorTarget]; Spawn an AAF support crate in random houses around the HQ. _houseList = getPos _cargo nearObjects ["House",500]; { …

Very useful Arma 3 scripting samples This scripting sample will remove the solar panels and doors from the Orange DLC tents and make them look like a good old fashioned MASH tent. med1 animateSource ["MedSign_Hide",1,true]; med1 animateSource ["Door_Hide",1,true]; med1 setObjectTextureGlobal [0,"\A3\Structures_F_Orange\Humanitarian\Camps\Data\MedicalTent_01_tropic_F_CO.paa"];med1 animateSource ["MedSign_Hide",1,true]; med1 animateSource ["Door_Hide",1,true]; med1 setObjectTextureGlobal [0,"\A3\Structures_F_Orange\Humanitarian\Camps\Data\MedicalTent_01_tropic_F_CO.paa"]; Add this code to your initServer.sqf …

This simple script will spawn a jet to patrol an AO and attack any enemy vehicle or helicopter it sees. // Spawn a CAS jet to patrol the AO.   _plane = createVehicle ["O_Plane_CAS_02_F", getMarkerPos("plane"), [], 0, "FLY"]; _pilotguy = [[26761.4,24593.4,0.000909805], EAST, ["O_Pilot_F"],[],[],[],[],[],232] call BIS_fnc_spawnGroup;   ((units _pilotguy) select 0) moveInDriver _plane; _wpcas = _pilotguy …

The Arma 3 server product is available for Linux machines, but what about the main client product? This is also available for Linux. I added the multiverse repository. jason$ sudo add-apt-repository multiverse && sudo apt updatejason$ sudo add-apt-repository multiverse && sudo apt update Then I added 32-bit support. jason$ sudo dpkg –add-architecture i386jason$ sudo dpkg …