Peoples Liberation Army of China using Arma 3 for training.

PLA training with Arma 3 in custom urban maps.

This is the 71st group of the Peoples Liberation Army. They are using Arma 3 to train with custom urban maps. in a Zeus scenario.

The Peoples Liberation Army of China uses Arma 3 to train for military operations in urban terrain. This coupled with custom terrains and custom buildings modelled in Blender, they are using this combination to prepare for warfare using a Zeus scenario. This is very interesting, they are using Arma 3 for military training, which is against the EULA of the game. But tell the Peoples Republic of China that and see what they say. China does not care about human rights or even the EULA of a computer game. They do their own thing.

Excerpt from the Arma 3 EULA.

End User’s Obligations

  1. As a Subject to the Grant of License herein above, you may not, in whole or in part, copy, duplicate, reproduce, translate, reverse-engineer, modify, disassemble, decompile, derive source code, create derivative works based on the Program, remove any proprietary notices or labels from the Program or otherwise modify the Program without the prior written consent of the Licensor.
  2. You are entitled to use the Program for your own use, but you are not entitled to:
    1. Sell or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others.
    2. Publish and/or distribute the computer Program or any of its parts.
    3. Exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cybercafe, computer gaming centre, computer aided training center or any other location-based site where multiple users may access the Program.
    4. Use the Program for anything other than entertainment and recreation purposes, including but not limited to using the Program for training, educational, occupational or vocational purposes.

More evil scripts for Arma 3 trolling.

This script will spawn a cloud of mines around the player, this is a lot of fun to deal with. _source = eyepos player; _distance = 35;   for "_i" from 1 to 1000 do { _veh = createVehicle ["APERSMineDispenser_Mine_Ammo_Scripted", _source, [], 0, "CAN_COLLIDE"]; _pos = _source vectorAdd (vectorNormalized [(random 2)-1,(random 2)-1,(random 2)-1] vectorMultiply _distance); … Read more

How to have random jukebox music playing in an Arma 3 mission.

This script in the initPlayerLocal.sqf will play a continuous jukebox of music in your Arma 3 mission. This is just like in Warlords where you have continuous background music. _null = [] spawn { _musicPool = "getText (_x >> ‘name’) != ” && getNumber (_x >> ‘duration’) > 20" configClasses (configFile >> "CfgMusic"); _poolSize = … Read more