The weapon sway in Arma 3 is out of control right now. With the 1.54 Nexus update, the weapon sway is like a drunken Irishman. But you can remove this.
player setCustomAimCoef 0.1; player addMPEventhandler ["MPRespawn", {player setCustomAimCoef 0.1}]; player setUnitRecoilCoefficient 0.1; player addEventHandler ["Respawn", {player setUnitRecoilCoefficient 0.1}]; player enablestamina false player addEventHandler ["Respawn", {player enablestamina false}]; |
The above code added to the initPlayerLocal.sqf in your mission folder will remove all weapon sway from the game. There is still a tiny movement, but this compensates for the ridiculous fatigue effects after running a short distance.
This version will allow some weapon sway and recoil, this will still allow you to aim properly.
player setCustomAimCoef 0.4; player addMPEventhandler ["MPRespawn", {player setCustomAimCoef 0.4}]; player setUnitRecoilCoefficient 0.6; player addEventHandler ["Respawn", {player setUnitRecoilCoefficient 0.6}]; player enablestamina false player addEventHandler ["Respawn", {player enablestamina false}]; |
Here is yet another way. Put this code into the initPlayerLocal.sqf. This example will enable stamina, but will reduce it considerably.
player setCustomAimCoef 0.34; player setUnitRecoilCoefficient 0.50; player enablestamina true; player setUnitTrait ["camouflageCoef",0.8]; player setUnitTrait ['loadCoef',0.1]; |
And this into the onPlayerRespawn.sqf file.
player setCustomAimCoef 0.34; player setUnitRecoilCoefficient 0.50; player enablestamina true; player setUnitTrait ["camouflageCoef",0.8]; player setUnitTrait ['loadCoef',0.1]; |